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MLA

Anderson, Devin, et al. "An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives." IJER vol.1, no.1 2021: pp.1-18. http://doi.org/10.4018/IJER.20210101.oa3

APA

Anderson, D., Sweeney, K., Pasquini, E., Estes, B., & Zapalac, R. (2021). An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives. International Journal of eSports Research (IJER), 1(1), 1-18. http://doi.org/10.4018/IJER.20210101.oa3

Chicago

Anderson, Devin, et al. "An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives," International Journal of eSports Research (IJER) 1, no.1: 1-18. http://doi.org/10.4018/IJER.20210101.oa3

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An Exploration of Esports Consumer Consumption Patterns, Fandom, and Motives

International Journal of eSports Research (IJER)

The International Journal of eSports Research (IJER) provides a forum for researchers and practitioners to share leading-edge knowledge in eSports. IJER is a peer-reviewed international journal devoted to the theoretical and empirical understanding of current research, advances, and practices within the electronic online competitive gaming environment of eSports. The journal is interdisciplinary and publishes research from fields and disciplines that interact and surround eSports such as gaming, usability, game development, event planning, hospitality, education, psychology, sociology, cultural sciences, counseling, social work, literacy, accounting, economics, finance, communications, media, networking, computer information systems, and other disciplines that touch upon aspects of eSports. The journal publishes critical qualitative, quantitative, theoretical and empirical manuscripts that may include research studies, meta-analyses, case studies, theoretical and conceptual frameworks, literature reviews that add to the knowledge base, and book reviews. Occasional special issues from the journal provide deeper investigation into areas of interest within eSports.


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